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2025-10-25 10:00

Walking up to my gaming setup last weekend, I was genuinely excited to finally dive into the Metal Gear Solid 3: Snake Eater - Delta version. I'd been hearing whispers about how this remake handled the original's legacy, and as someone who's spent probably over 200 hours across various Metal Gear titles, I had pretty high expectations. What struck me immediately—and what I think makes Delta such a remarkable release—is how it preserves the soul of a game that's nearly two decades old while making subtle but meaningful improvements. Before getting into what's new, what can't be overlooked in making Delta such a good game is the fact that Metal Gear Solid 3: Snake Eater remains a compelling, well-told story that has strong characterization and deals with some heavy subject matter. It approaches this with a strange mixture of self-seriousness and complete irreverence that is uniquely Metal Gear Solid and, for my money, balances both parts better than any other entry in the series.

I remember first playing Snake Eater back in 2004, and even then, the narrative depth felt ahead of its time. The relationship between Naked Snake and The Boss, the philosophical undertones about loyalty and betrayal—it’s heavy stuff, but it’s delivered with just enough campy humor and fourth-wall breaks to keep it from feeling pretentious. Delta doesn’t mess with that formula, and honestly, I’m glad. In an industry where remakes sometimes lose the original’s charm by over-polishing, Delta’s respect for the source material is refreshing. The stellar stealth is supported by systems that feed into the fantasy of surviving in the jungle and braving the elements, whether that be hunting for food or patching yourself up after sustaining injuries. Delta replicates it and, in my opinion, is better for it. The excellent work that the original Metal Gear Solid 3 dev team did remains the heart and soul of Delta, and it continues to shine.

Now, let’s talk about those jungle survival mechanics. In the original, managing your camouflage, treating wounds, and even hunting animals felt innovative but occasionally clunky. Here, Delta smooths out the rough edges without losing the tension. For instance, the cure system—where you manually tend to injuries—now integrates more seamlessly with the controls. I found myself actually enjoying the process of removing bullets or applying bandages, whereas in the past it sometimes felt like a chore. And the hunting? It’s more intuitive, with wildlife behavior that feels authentic. I spent a good 30 minutes just tracking a snake in the early game, not because I had to, but because the environment pulled me in. That’s the magic of Delta: it takes what was great about the original and makes it accessible without dumbing it down.

From a visual standpoint, the jump is significant. We’re talking about a game that originally ran at maybe 30 frames per second on hardware that’s ancient by today’s standards. Delta, on the other hand, offers a buttery-smooth 60 FPS on modern consoles, with textures that are crisper and lighting that adds depth to the jungle setting. I noticed little details—like how rain interacts with Snake’s suit, or the way foliage moves as you crawl through it—that make the world feel alive. It’s not just a coat of paint; it’s a thoughtful enhancement that respects the art direction of the original. I’d estimate the graphical overhaul involved updating over 80% of the assets, though don’t quote me on that—it’s just my gut feeling from playing side-by-side comparisons.

But here’s where I’ll get a bit critical: Delta isn’t perfect. As much as I adore the faithfulness to the original, I wish the developers had taken a few more risks. For example, the controls, while improved, still retain some of the clunkiness of early 2000s game design. In a era where games like The Last of Us Part II have set new standards for fluid movement, Snake’s actions can feel a tad rigid at times. And though the story holds up, some of the dialogue deliveries—especially in minor cutscenes—haven’t aged as well. That said, these are minor quibbles in what is otherwise a masterclass in how to do a remake right.

What really seals the deal for me is how Delta manages to feel both nostalgic and fresh. I’ve played through Snake Eater at least four times over the years, and with Delta, I discovered new details—like hidden interactions with NPCs or subtle environmental cues—that I’d missed before. It’s a testament to the original team’s vision that their work continues to resonate, and to Delta’s developers for knowing what to change and what to leave alone. If you’re a longtime fan, you’ll appreciate the care taken here; if you’re new to the series, this is arguably the best way to experience one of gaming’s greatest stories. In the end, Delta isn’t just a rehash—it’s a celebration of a classic, and in my book, that’s exactly what a remake should be.